A digital artist with a passion for character design & storytelling, with over 2 years experience as a game developer - 3D modelling, programming, 2D art asset creation & AR/VR development.
Bachelor of Design graduate, Major in Digital Design with a focus on Game and a Minor in Motion Capture.
Portfolio -
https://drive.google.com/file/d/14tf2vapxuOMsYk4V3FeKKC7WcB5UOYdr/view?usp=sharing
● Commissioned by clients to produce 2D character art based on their brief and guidelines. This includes remotely presenting several iterations to help the client get a visual idea of their concept before finalising on a design.
● Created and developed cool and visually-striking illustrations to sell at the 2021 Overload NZ convention, organised stock and pricing to achieve profit.
● Produce eye-catching yet practical and efficient table display to showcase artwork to sell.
• Primary developer, illustrator and programmer for an augmented-reality game that encourages exploring the real world in order to meet a pantheon of deities that have created the player-character and the world. Designed, developed and delivered a colourful cast of 2D characters and background illustrations highlighting storytelling, while also catering to all ages.
• Created quality 2D concept art to assist in pitching new virtual reality experiences. User experience & controls must be clearly communicated for clients to understand player engagement.
• Work with multiple projects simultaneously to meet client deadlines to ensure optimal work can be done for the day. This also involves working with unfamiliar technology and skills to improve as a valuable team member for future projects.
• Importing and preparing 3D character-animations that can be used for recording cinematics within Unreal Engine 5 based on animatics and shot lists provided by the client.
• Game artist for Bubbles & Bonz, the team’s platformer game submission for Kiwijam 2022.
• During part-time work, addressed client feedback for published AR/VR apps, including problem-solving AR/VR compatibility issues with Unity game engine, and both Apple & Samsung devices.
• During internship, created and programmed an Augmented Reality mobile app in Unity based on the client’s needs, designed a page guide suitable for promoting and enhancing the Augmented Reality experience, and responsible for optimising given 3D models in Maya and playtesting the app in several devices.